Sherwood Part 2: How to Play Released


One of the great opportunities of creating a hack of your own game (In this case, Enoch's Wake) is that you get to go back and look at the decisions you made, figure out what works for the new project, and also look at some things you'd do differently now.

Mechanically, Enoch's Wake revolves around two different types of checks: the skill check and the supply check. One is adapted from Traveller, one of the TTRPG hobby's most underappreciated early games, and the other from The Black Hack and the games that followed it, such as Sharp Swords & Sinister Spells and Macchiato Monsters.

As astute readers may have noticed, I removed the Resources stat, which works really well for Enoch's Wake, a game of criminal crews operating from a comet city, from character creation, replacing it with Wits. Instead, Sherwood is a game of outlaws living outside the norms of a society, so Resources are held/shared in common (though individual members of the outlaw band can use them selfishly). Resources fund supplies, ammunition, disguises, and safe (for now) bolt-holes, and can be replenished on adventures and during downtime. I'm toying with the idea of also giving outlaw bands an optional "favor" mechanic that reflects the outlaws' popularity in local towns and villages, but that's not in the final version yet.

I really love Enoch's Wake rules as my own hack of the Classic Traveller and simplified Cepheus mechanics, but one thing I hadn't figured out when I finalized that doc for editing last summer was how to capture Classic Traveller's death spiral: as you get farther and farther into violent situations, you become less and less able to fight. I re-introduced this with Sherwood by adding mechanics for Saving Throws to avoid setbacks and damage from opponents and obstacles, but since you're rolling under an attribute rather than making a Skill Check trying to get to 8, damage to your attributes (including spending them yourself) works against you. While my goal was reclaiming that spiral feel of Classic Traveller, the immediate inspiration came from Troika! I've also added load rules inspired by Cat Ramen's lovely (free!) space game Rovers (themselves adapted from John Harper's World of Dungeons Turbo, also free).

Enjoy the How to Play doc (and some minor updates to the Character Creation doc), and let me know what you think. It includes rules for when to roll the dice, Skill Checks, Saving Throws, Equipment, Damage and Recovery, and Downtime.

Coming early next week, I'll publish the arcane talents and sorcery handout. I'm putting together a slightly larger set of rituals than I included in Enoch's Wake, and I hope they'll capture the feel of more fantastical Robin stories and media, such as Robin of Sherwood.

Files

Sherwood Part 1: Character Creation 3 MB
Feb 18, 2022
Sherwood Part 2: How to Play 138 kB
Feb 18, 2022

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